IMAGINE · SPATIAL RENDERING
Place voices, instruments, and ambience anywhere in 3D space. Simulate rooms, geometry, and materials with physically grounded acoustics.
Request demo
Talk to our team
Why spatial matters
Mono speech is a stranger's voice on a phone line. Spatial speech is a person standing in a room with you. The difference is enormous, and most of the work to get there is acoustic — not generative.
We built a spatial renderer that runs alongside our source separation models so any voice we synthesize, isolate, or capture can be placed in a believable acoustic world.
The same engine that powers immersive playback also generates synthetic data to validate and improve our models on.
THE RENDER PIPELINE
Three rendering steps. Unmatched realism.

Direct path

Early reflections

Late reverberation
Build something that sounds right.
Request a demo, or get in touch to discuss your use case.
Request demo
Get in touch